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Diagram 11.1: White to play 
How does the extra bend at   affect the outcome? 
 
  Diagram 11.2: Solution 1 
  is normally not a good move in standard Carpenter's square shapes covered earlier but it is good now. 
  is important to help form a seki. 
If   plays 8 instead, black simply plays 'a' and white is one liberty too short in the capturing race. 
 
  Diagram 11.3: Solution 2 
If white plays   black needs to be careful. 
  is a calm move. In the end 'a' and 'b' are miai so black is unconditionally alive. 
 
  Diagram 11.4: Black fails (8=3) 
If black is tricked into playing  , 
following   and  , both forcing moves,   is good. 
Black can win the capturing race by playing 'a' but that is a T-four dead shape. 
So black corner is completely dead. 
 
  Diagram 11.5: Black fails too 
  from the other side is normally incorrect. 
  is the best point. 
Apart from  , playing anywhere else would result in a big-eye killing shape (please verify). 
So there is a messy ko fight now. 
In practice, if black isn't happy with Solution 1 (where all his points are gone), and he has plenty of ko threats, 
it may be worthwhile to try this diagram. This corner is a two-stage ko, and for black to win an approach move is needed. 
So winning this ko won't be easy for either side, a good way for black to complicate situations on the board. 
 
Conclusion: Black's corner should be unconditionally alive, unless he chooses other options. 
 
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