| All you need to know about Carpenter's Square-2 | 
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 There are two more things to mention here: 1. If black group has one external liberty, the above sequence remains the same, although black has an alternative to  (will cover this in Shape 8 later).2. Because of symmetry,   and  
 work exactly the same. However, in real games, the shape is unlikely to be as clean as on a textbook. 
 So how to choose the correct side? Assume that black eventually wins the ko fight, 
 he would have captured   and  
 stones, leaving further yose to play on that side. 
 If the surrounding environment is not symmetric, 
 black can in principle choose the side with more valuable yose left (make sense?).Are there any variations? We will discuss a few: 
 
 
 Solution 1 (Diagram 2.2) is one of the two standard ways to start a ko fight in the Carpenter's Square. In Shape 3 we will discuss the other way.   Previous | Index | Next ![]()  |