| All you need to know about Carpenter's Square-34 | 
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  Previous | Index | Next ![]() ![]() Diagram 34.1: White to play The corner is much stronger with the first-line hane at  ![]() Diagram 34.2: White fails Because of  ![]() Diagram 34.3: White fails If  ![]() Diagram 34.4: Seki To continue from the previous diagram, the only thing white can do is to make  ![]() Diagram 34.5: Can white form a ko? Since white cannot kill the corner, an outcome of ko would be the next best. White hopes black to play 'a' so that Diagram 33.3 applies; or if black playes 'b', white can choose one of the ko options in Shape 7. However, black has better defence. ![]() Diagram 34.6: Black alive 
 ![]() Diagram 34.7: Black alive If  ![]() Diagram 34.8: Black alive If  ![]() Diagram 34.9: Black alive If  ![]() Diagram 34.10: Black alive If white makes  ![]() Diagram 34.11: Black alive To reply  ![]() Diagram 34.12: Black alive To reply  ![]() Diagram 34.13: Black alive Finally,  To summarise: with the first-line hane, black corner is very safe. The best white can get is seki in Diagram 34.3 and 34.4. Black needs to know the 1-2 point tesuji. In very rare cases, white may consider Diagram 34.13 (see how a double-ko may be exploited in this pro game).   Previous | Index | Next ![]()  |