April 10, 1989 (Effective May 15, 
1989)  Translated by James Davies  Diagrams entered by Jonathan Cano 
 Reformatted, adapted, and edited by Fred Hansen 
The Nihon Kiin and Kansai Kiin hereby revise the Nihon Kiin's Rules of Go 
formulated in October 1949 and establish the Japanese Rules of Go. These rules 
must be applied in a spirit of good sense and mutual trust between the players. 
 
 Article 1. The game of goGo is a game in which two players compete in 
skill on a board, from the beginning of the game until the game stops according 
to Article 9, to see which can take more territory. A "game" refers to 
the moves played until the "end of the game." 
 Article 2. PlayThe players can alternately play one move at a time, one 
player playing the black stones, his opponent the white stones. 
 Article 3. Point of playThe board is a grid of 19 horizontal and 19 
vertical lines forming 361 intersections. A stone can be played on any 
unoccupied intersection (called an "empty point") on which Article 4 
permits it to exist. The point on which a stone is played is called its 
"point of play." 
 Article 4. Stones that may exist on the boardAfter a move is completed, 
a group of one or more stones belonging to one player exists on its points of 
play on the board as long as it has a horizontally or vertically adjacent empty 
point, called a "liberty." No group of stones without a liberty can exist 
on the board. 
 Article 5. CaptureIf, due to a player's move, one or more of his 
opponent's stones cannot exist on the board according to the preceding article, 
the player must remove all these opposing stones, which are called 
"prisoners." In this case, the move is completed when the stones have 
been removed. 
 Article 6. KoA shape in which the players can alternately capture and 
recapture one opposing stone is called a "ko." A player whose stone has 
been captured in a ko cannot recapture in that ko on the next move. 
 Article 7. Life and death1. Stones are said to be "alive" 
if they cannot be captured by the opponent, or if capturing them would enable a 
new stone to be played that the opponent could not capture. Stones which are not 
alive are said to be "dead."  2. In the confirmation of life 
and death after the game stops in Article 9, recapturing in the same ko is 
prohibited. A player whose stone has been captured in a ko may, however, capture 
in that ko again after passing once for that particular ko capture. 
 Article 8. TerritoryEmpty points surrounded by the live stones of just 
one player are called "eye points." Other empty points are called 
"dame." Stones which are alive but possess dame are said to be in 
"seki." Eye points surrounded by stones that are alive but not in seki 
are called "territory," each eye point counting as one point of 
territory. 
 Article 9. End of the game1. When a player passes his move and 
his opponent passes in succession, the game stops.  2. After stopping, 
the game ends through confirmation and agreement by the two players about the 
life and death of stones and territory. This is called "the end of the 
game."  3. If a player requests resumption of a stopped game, his 
opponent must oblige and has the right to play first. 
 Article 10. Determining the result1. After agreement that the 
game has ended, each player removes any opposing dead stones from his territory 
as is, and adds them to his prisoners.  2. Prisoners are then filled 
into the opponent's territory, and the points of territory are counted and 
compared. The player with more territory wins. If both players have the same 
amount the game is a draw, which is called a "jigo."  3. If one 
player lodges an objection to the result, both players must reconfirm the result 
by, for example, replaying the game.  4. After both players have 
confirmed the result, the result cannot be changed under any circumstances. 
 Article 11. ResignationDuring a game, a player may end the game by 
admitting defeat. This is called "resigning." The opponent is said to 
"win by resignation." 
 Article 12. No resultWhen the same whole-board position is repeated 
during a game, if the players agree, the game ends without result. 
 Article 13. Both players lose1. After the game stops according 
to Article 9, if the players find an effective move, which would affect the 
result of the game, and therefore cannot agree to end the game, both players 
lose.  2. If a stone on the board has been moved during the game and 
the game has proceeded, the game continues with the stone returned to its 
original point of play. If the players cannot agree, both players lose. 
 Article 14. ForfeitViolation of the above rules causes immediate loss 
of the game, provided the result has not yet been confirmed by both players. 
 
 
COMMENTARY ON THE JAPANESE RULES OF GO
Commentary on Article 1, The game of goUnless resumed, the game lasts 
until stopped by both players passing in succession. (See Articles 2, 9, and 10 
for details.) 
 Commentary on Article 2, Play1. The players have the right to 
play alternately.  2. To declare that the game should stop, a player 
passes. If his opponent passes in succession, the game stops and neither player 
can play next. (See Article 9, clause 1.) 
 Commentary on Article 3, Point of play
1. Being for professional players, these rules stipulate a 19 x 19 
board.The players may of course agree to use other boards, such as a 9 x 9 
beginners' board, a 13 x 13 board, or (in the future) a 21 x 21 board.  
2. Intersection, empty point, and point of playThere are 361 
intersections like that at 1 in Diagram 1. An intersection on which no stone has 
been placed is called an empty point. An intersection on which a stone like 1 
has been placed is called its point of play. 
    Diagram 1. Intersections 
on the board. 
 3. Empty points that cannot be played on because of Article 4A player 
cannot play a move that would deprive his own stones of liberties, so that they 
could not exist on the board. For example, Black cannot play at any point marked 
x in Diagram 2. Note that Black can play at A because the resulting black 
group would have a liberty. 
    Diagram 2. Black cannot 
play at x, but can play at A. 
 Commentary on Article 4, Stones that may exist on the boardStones that 
cannot exist: the white stones in Diagram 3 have no vertically or horizontally 
adjacent liberties, so they cannot exist on the board. 
    Diagram 3. Stones that 
cannot exist on the board 
 Commentary on Article 5, Capture
Captured stones:Black must remove all the white stones in Diagram 4, 
because when Black 1 is played, the white stones have no more horizontally or 
vertically adjacent liberties, so they cannot exist on the board. Removing the 
stones completes the move.  Removing the triangled stones at the end of the 
move creates liberties which enable Black 1 to be played according to Article 4. 
   
 Diagram 4. Black 1 captures white stones. 
 Commentary on Article 6, Ko
1. Shapes in which the players can alternately recapture one opposing stone 
In Diagram 5a, Black can capture the triangled white stones with move 1, 
and White can recapture Black 1.  a   b    Diagram 5 Kos. 
 2. Prohibition of recapture on the next moveAfter Black 1 in Diagram 
5a, White cannot play at 4 in Diagrams 5b to recapture unless he first plays at 
least once elsewhere. A move played elsewhere for this purpose is called a 
"ko threat."  
3. If a player recaptures on the next move without making a ko threat, he 
forfeits the game (Article 14).
Commentary on Article 7, Life and death
1. Examples of stones that are alive because they cannot be captured by the 
opponent.All the stones in Diagram 6 are alive. 
    Diagram 6. Live 
stones. (The lower right stones are alive in seki, Article 8.) 
 2. Examples of stones that are alive because capturing them would enable a 
new stone to be played that the opponent could not capture.In Diagram 7 
White can capture Black on the next move at any of the x points, but 
Black can then play a stone that White cannot capture. This is known as a 
snapback. The black stones are therefore alive. 
    Diagram 7. Examples of 
snapback 
(Note that the definition of "stones that cannot be captured" is recursive. 
The two black stones on the right are alive because when White captures them it 
enables Black to play as shown on the left. The black stone on the left is alive 
because when White captures it Black can recapture.) 
 
 3. Examples of dead stonesThe black stones in Diagram 8 are all dead. 
   
 Diagram 8. Dead stones. The black stones are dead. 
 Commentary on Article 7, Life and death, Clause 2Clause 2 of Article 7 
states how to settle unclear questions of life or death involving ko after the 
game stops (see Article 9, clause 1). 
 1. When the game stops, ko recapturing also stops.Even if a player has 
unlimited ko threats (in a double-ko seki for example), he cannot use them to 
recapture a ko. Diagram 9 is an example of prohibition of recapture in a direct 
ko. 
   
 Diagram 9 
Black does not play A and claims that the game has ended. What happens? If 
the game ends in this way, the black group and the white stone are both dead. 
See Life-and-Death Example 9, below. It is clear the white stone is dead because 
Black can capture it by playing at A. The black stones are dead because when White 
captures by playing at B, Black 
must pass for that ko and then White captures the six remaining black stones by 
playing at A. 
 
 2. If a player whose stone has been captured in a ko has passed for that 
particular ko, the situation for that ko is the same as if the game had 
been resumed: the player may now capture in that ko again. 
    Diagram 10 Approach-move 
ko: an example of capturing again after passing. 
The question in Diagram 10 is whether the game can end without Black's 
playing at A. The answer: If 
White does not actually fight the ko and the game ends in this position, the 
eight black stones are alive and the white stone is dead. Black does not have to 
add a move at A. See 
Life-and-Death Example 10. 
 
 3. Approach-move ko with double-ko seki (example of capturing again after 
passing for that particular ko capture).Suppose positions in Diagram 11 are 
both present on the board. The question is whether the game can end without 
Black's playing at A. The answer: If the game ends in this way, the white stone 
is dead despite the double ko in the position at the right. Black does not have 
to add a stone at A. 
    Diagram 11. 
  The reason the white stone is dead is as follows.  
    
   
  - White 1 takes ko (on left) and Black 2 passes because recapturing is 
  prohibited except after passing. White 3 gives atari. Black 4 retakes ko, a 
  legal play because Black has passed once for this ko (in lieu of Black 2). 
  White 5 takes a ko on the right and Black 6 takes the other ko. White 7 passes 
  for the left ko, because recapturing without first passing is 
prohibited.
   
    
   
  - Black 8 captures two white stones on the left. White 9 and Black 10 pass 
  for kos on the right. White 11 takes ko; this is legal because White has 
  passed at play 9. Black 12 takes ko; this is legal because Black has 
  passed
  at play 10.  Note that if White 7 was a pass for the ko 6/11 
on the right, Black could have played 8 at 12 and captured the white group on 
the right. White could still not capture on the left and that Black group would 
remain alive. 
 Commentary on Article 8, TerritoryThe basic principle is that territory 
consists of points surrounded by completely independent live groups. Stones with 
dame that are alive in seki are not independently alive, so the points they 
surround are not territory.  
1. Eyes and territoryPoints a to d in Diagram 12 are eye points. The 
Black group surrounding them is completely alive, so they are territory. 
   
 Diagram 12. Eye Points. 
 2. Seki and damePoint a, in Diagram 13, is a dame. The ten black stones 
and four white stones are live stones with dame, so they are alive in seki. The 
points marked x are eye points but are not territory because the surrounding 
group is alive in seki. 
    Diagram 13. Seki and Dame. 
 3. Double ko sekiIn Diagram 14, points a and b are dame 
because they are not surrounded by live stones of one player. The six black and 
twelve white stones are live stones possessing dame, so they are alive in seki. 
(See Life-and-Death Example 25 for details.) The points marked x are not 
territory because they are surrounded by stones that are alive in seki. 
    Diagram 14. 
Double-ko seki. 
 4. Filling in the dame to confirm territory In the position in 
Diagram 15, the black and white groups are both alive, but in seki because of 
the dame at A, so neither side 
has any territory. A move at A 
is needed to make Black's and White's eyes into territory. 
    Diagram 15. 
 Commentary on Article 9, End of the Game, Clause 1A pass is a 
declaration that the game may stop. The game stops when both players pass in 
succession. That is, the game stops when both players indicate that they wish to 
pass. 
 Commentary on Article 9, End of the Game, Clause 21. Confirmation of 
the life and death of stones and territory requires that the players fill the 
dame and add any necessary stones inside their territory, in accordance with 
Article 8. 
2. If the players agree, they may fill the dame and add other necessary 
stones after stopping the game, in which case these are not moves as defined by 
the rules, and need not be played according to the rules. 
 
 Commentary on Article 9 (end of the game) Clause 3
1. "If a player requests resumption..."The game is released from its 
stopped state and competition resumes. 
 2. "...his opponent...has the right to play first."a. If a game is 
resumed, any moves played not in accordance with the rules during the period 
when the game was stopped are invalid {and are presumably removed from the 
board. --wjh}  b. Arguments over who plays first are resolved by stating that 
the opponent of the player who requests resumption may play first. 
 3. "...his opponent must oblige..."If the opponent does not see any 
need to play, he may pass. 
 Commentary on Article 10, Determining the Result, Clause 1A player does 
not have to remove opposing dead stones from his territory by occupying all 
their liberties as in Article 5. He can remove them as is, without making 
further moves. 
 1. Example of a stone that can be removed as is after the end of the 
game.After the end of the game, the white stone in Black's territory in 
Diagram 16 is dead, so Black can remove it without further play. 
    Diagram 16 
 2. Example of stones that cannot be removed as is after the end of the 
gameThe black stones marked with triangles in Diagram 17 are dead, but 
White is alive in seki, so the points are not his territory. White therefore 
cannot remove these two black stones as is. 
    Diagram 17 
Note: Before the end of the game, White can play A to capture the two black stones, then capture 
another stone which Black has to throw in. 
 
 Commentary on Article 10, Determining the Result, Clause 2If there are 
more prisoners than opponent's territory, the player adds the excess prisoners 
to his own territory when counting territory. 
 Commentary on Article 10, Determining the Result, Clause 3The players 
have a duty to reconfirm the result, by replaying the game from the beginning 
for example. They cannot refuse to reconfirm the result. 
 Commentary on Article 10, Determining the Result, Clause 4Once the 
result is confirmed, it cannot be changed even if more prisoners are found, or 
if examination of the game record shows that a player has played twice in a row, 
recaptured in a ko without making a ko threat, or made another illegal move 
(which according to Article 14 would result in immediate loss by forfeit before 
confirmation of the result). 
 Articles 1, 2, 9, and 10 are illustrated below   
 Commentary on Article 12, No Result
1. Examples of repetition of the same whole-board position This may 
occur in a triple or higher-order ko, round-robin ko, long life, etc. ee 
Diagrams 18. 
        Diagram 18. 
Triple ko, round-robin ko, and long life 
 2. "...if the players agree, the game ends without result." In 
consideration of the difficulty of checking the repetition cycle, the game ends 
without result if both players agree. 
 Commentary on Article 13, Both Players Lose, Clause 1If an effective 
move is discovered after both players have passed, such as a move that neither 
player can afford to let his opponent make, and neither player requests that the 
game resume but the players do not agree to end the game, then both players 
lose.  In the positions in Diagrams 19, after the game has stopped both 
players discover effective moves at A. Suppose both players would lose if their opponent 
played A, so neither requests 
resumption of the game. Then if the players do not agree that the game has 
ended, both players lose. 
a  
b  
 Diagram 19. 
 
 Commentary on Article 13, Both Players Lose, Clause 2If the players 
cannot agree about returning the stone to its original point of play, if another 
stone has already been played on this point, if the stone could no longer exist 
on the board at this point, or if for some other reason the stone cannot be 
returned to its original point in accordance with the rules, then both players 
are held responsible and both lose. 
1. Note that if the game were to continue as is, it would not be possible to 
make a game record. {Nonsense, it doesn't seem any harder than recording a ko 
fight. --wjh}  2. Note that the reason for having both players lose is that 
if the game were declared to end without result, a player who found himself 
behind might move stones intentionally. 
 
 Commentary on Article 14, Forfeit
1. If an illegal move has been playedand the result of the game has not 
yet been confirmed, the game is forfeited at the point of the illegal move. 
Note: If the violation is discovered after the result has been confirmed, 
according to Article 10 clause 4, the result does not change.  
2. Examples of illegal moves:playing twice in succession; capturing in 
a ko without making a ko threat.  
 
EXAMPLES OF CONFIRMATION  OF LIFE AND DEATHThe results 
in the following examples would be reached through confirmation of life and 
death if the game stopped in the position shown in the diagram. They do not 
prevent these positions from being resolved through actual play before the end 
of the game. 
 1. Positions Related to Article 7, Clause 1
Life-and-Death Example 1: Three Points Without Capturing   If the game ends as shown in 
the diagram, the white stone and the four black stones are both alive. By 
Article 8, the position is a seki.  The black stones are alive in the 
confirmation phase as follows:  
     White 
  plays 1 to capture 4 black stones. 
    Black is now able to play 
  2, a stone which cannot be captured.   The four black stones are 
alive because capturing them enables the play of a stone (2) which is alive (in 
that it itself cannot be captured). 
The white stone is alive in the confirmation phase as follows:  
 
     Black 1 
  captures a white stone. 
    White 2 recaptures. 
  
    Black 
  plays 3 and white 4. Black captures with 5. White can play 
6.  Caturing the one white stone enables the play of two white 
stones at 4 and 6 which cannot be captured, so the original white stone is 
alive. 
Before the end of the game, either Black or White can play A to resolve the position by actual 
play. 
 If White plays A first, 
capturing four black stones:  
 
     Black 
  plays 2. White plays 3. Black 4 captures three white stones. 
    White plays 5. 
  Black 6 connects at the left of 2 (or plays at the left of 3 for a ko). White 
  7 captures a black stone (or begins the ko fight).  White captures 5 
black stones; Black captures 3 white stones; White gains 2 points. (If Black 
plays and wins the ko, White gains 1 point.) 
If Black plays A first 
(capturing a white stone)
 
  
   
  
    White 
  plays 2, capturing five black stones. Black plays 3. White plays 4. 
    Black plays 5, 
  capturing a white stone. White 6 connects (or White starts a ko fight). Black 
  7 fills at 2 (or responds to the ko threat).  White captures 5 
stones and Black captures 2; White gains 3 points. (If white plays and wins the 
ko, White gains 7 points.) 
 Life-and-Death Example 2   This position is a seki. 
Black does not have to play A. 
 Reason why the two black stones are alive: 
    If White captures Black's 
two stones, Black can play two new stones (at 2 and 4) which White cannot 
capture. Since there is a dame, the position is a seki. 
 Life-and-Death Example 3: Hane-Seki    Black and White are both 
alive. By Article 8, the position is a seki. Neither player will play at 
A.  If White captures by 
playing at A,  
          Black will 
capture the entire corner.  Or if Black captures by playing at A  
          Black cannot 
avoid losing the entire corner. (Making responses to 2 and 4 is no better.) 
 Since neither player plays at A, the position remains as in the original diagram. It 
is a seki because there are dame. 
 Life-and-Death Example 4   Black and White are both 
alive. By Article 8, the position is a seki. Black can gain 9 points by 
capturing one of the white groups before the end of the game instead of leaving 
the position as a seki.  
          Black gets 8 
prisoners and 9 points of territory, while White gets 6 prisoners and 2 points 
of territory. 
 Life-and-Death Example 5   The enclosed black and 
white stones are all alive. By Article 8, the position is a seki.  If Black 
tries to capture White before the end of the game he loses one point: Black gets 
5 prisoners and 3 points of territory while White gets 7 prisoners and 2 points 
of territory (ignoring the possibility of a ko). If White begins he can gain 1 
point, getting 7 prisoners and 3 points of territory while Black gets 6 
prisoners and 3 points of territory. 
 Life-and-Death Example 6: position before long life   The diagram shows a 
position one move prior to the start of a long life. Black A would create long 
life (cho sei), causing the game to end without result. Suppose that 
White would lose by half a point if he played A. The question is what happens if the game ends with 
neither player playing A. 
Black's ten stones are dead because they die if White plays A. White's four 
stones are alive because even if Black plays A, they survive in the ensuing long 
life. Black's ten stones are therefore dead stones in territory surrounded by 
live white stones. If the game ends as shown, White can remove the ten black 
stones as is, without having to play A. 
 
 2. Positions Related to Article 7, Clauses 1 and 2These examples 
illustrate the special ko rule in force during the confirmation phase after both 
players have passed in successive turns. This ko rule allows a recapture of a ko 
only after a pass by the player about to make the recapture. Moreover, there 
must be one pass designated for each ko that is to be recaptured. For instance, 
if Black has captured two kos and White has not yet passed for either, then 
White will have to pass once for one of the kos and then again for the other. 
The recapture in the first ko can be before or after the pass for the second ko, 
it can even be after the recapture in the second ko. Example 7-2 will illustrate 
why each pass must be designated as to which ko it satisfies. 
 Life-and-Death Example 7-1: Bent Four in the Corner   The three black stones are 
alive and the seven white stones are dead.  Here is how Black can demonstrate 
capture of the white stones during the confirmation phase:  
     Black 
  plays 1. White plays 2, capturing four stones. 
    Black plays 3. White 
  plays 4. Black plays 5, capturing ina ko. White 6 passes (a pass is required 
  bfore recapturing). Black 7 captures eight white stones. 
 Life-and-Death Example 7-2: Bent Four in the Corner and Thousand-Year 
Ko   The 
bent-four-in-the-corner of Life-and-Death Example 7-1 is dead even if a 
thousand-year ko, as shown here on the right, is also present on the board. Here 
is how Black can demonstrate capture of the seven white stones on the right, 
during the confirmation phase:  
     Black 
  plays 1 and White plays 2, capturing four stones. 
    Black plays 3, White 
  plays 4, and Black takes the ko at 5. White 6 is a ko threat in the thousand 
  year ko. Black captures the righthand ko by playing at 7. 
    White 8 is a pass for the 
  ko on the left and Black 9 takes eight white stones. White 10 passes for the 
  ko on the right and Black 11 captures four white stones. (If White 8 had been 
  the pass for the ko on the right, Black would have played 9 at 11.) 
   
Life-and-Death Example 8: triple ko with an eye on one side   Black's nine 
stones are dead and White's ten are alive. {I would not call this a "real" 
triple ko, because the three kos are not all between the same two groups. --wjh} 
 In the confirmation phase, the black stones can be captured as follows.  
     White 
  1 takes the "outside" ko. Black 2 takes an inside ko. White 3 takes the other 
  inside ko. Black 4 passes (for either the ko at 1 or 3). White 5 captures nine 
  black stones. 
 Life-and-Death Example 9: Resolving a Direct Ko   If the game ends like this, 
Black and White are both dead but none of the stones can be removed. According 
to Article 8 there is no territory. Compared with playing A, Black loses 3 
points. 
White's stone is clearly dead because Black can capture it at A. The reason 
why Black's seven stones are dead is as follows.  
 
       In the diagram 
  at left, White takes ko at B, Black passes (he cannot recapture before 
  passing), then White A captures six black stones. 
 Life-and-Death Example 10: approach-move ko  
The question is whether Black has to play A before the end of the game. The 
answer: If White does not actually play out the ko and the game ends as shown, 
White's stone is dead, the eight black stones are alive, and Black does not have 
to play A. 
 Black's eight stones are alive for the following reason:  
 
  - 
  
      
     White 1 takes ko.  Black 2 passes (recapturing without first passing 
    is prohibited). 
    White plays 3.  Black 4 recaptures the ko (legal because 
    Black has passed). 
    White 5 passes (recapturing without first passing is 
    prohibited).  Black 6 captures two white stones.   
 Life-and-Death Example 11: False Eye with Double Ko  
If both these positions are present on the board, the seven white stones on 
the left are dead while the enclosed black and white groups on the right are 
both alive in double-ko seki. 
 Here is why the seven white stone are dead:
 
  
   
  Black 1 takes ko on the left. White 2 takes ko on the right. Black 3 takes 
  the other ko on the right. White 4 passes for the ko on the left. Black 5 
  captures the seven white stones on the left. White 6 passes for the right and 
  Black 7 passes for the other ko on the right. 
    
Life-and-Death Example 12: thousand-year ko   If the game ends with this 
position on the board, Black and White are both alive in seki. By Article 8, the 
position is a seki. 
Why Black cannot kill the white stones:
 
  - 
  
    
   
     Black 1 takes the ko. White 2 passes (no choice). Black plays 3. 
    
   
     White 4 takes ko. Black 5 passes (no choice). White 6 captures nine 
    black stones.   
The result through White 6 shows that White is alive if Black plays first. If 
White plays first to try to kill the Black group, it lives in the following 
sequence through Black 4.  
 
     White 
  plays 1. Black 2 takes ko. White 3 passes (recapturing without first passing 
  is prohibited). Black 4 captures five white stones. 
 Life-and-Death Example 13   Black and White are both 
alive. By Article 8, the position is a seki.  Here is why Black cannot kill 
White:  
     Black 
  plays 1. White 2 captures three black stones. 
    Black 3 recaptures White 
  2. White 4 passes (or plays at x.) 
    Black plays 5, which is 
  not a ko capture. White 6 takes ko. Black 7 passes. White 8 takes 
  another ko. At 9, Black must pass for the second ko. White 10 captures the 
  last two black stones. 
   
Life-and-Death Example 14   The eight black stones are 
alive and the seven white stones are dead. To gain a seki, white has to play at 
A. 
 Life-and-Death Example 15  
The four black stones are alive and the eleven white stones are dead. 
 Note: This question arises if White has no ko threats and the game 
ends with neither player making a move. White does not play A to start the ko because he would lose. 
Black does not play B and 
C to capture the white stones 
because this would cost him two points. 
 
 Life-and-Death Example 16   The ten white stones in the 
left corner are dead. The eleven white stones to the right also die through 
collapse of the seki. 
 Life-and-Death Example 17   The three black stones in 
the corner are alive. The ten white stones surrounding them are dead. The eleven 
surrounded white stones to the right also die through collapse of the seki. 
 Life-and-Death Example 18   The seven black stones in 
the corner are dead. The black group in the center dies through collapse of the 
seki. 
 Life-and-Death Example 19   White is alive and Black is 
dead. 
 Life-and-Death Example 20   White and Black are both 
alive. By Article 8, the position is a seki. 
 Life-and-Death Example 21   The nineteen black stones 
are alive and the fourteen white stones are dead. 
 Life-and-Death Example 22   The seven black stones are 
alive and the ten white stones are dead. Black does not have to add a move to 
capture the three white stones. 
 Life-and-Death Example 23   From Article 7 clauses 1 
and 2 and the purpose of the game stated in Article 1, Black is alive and White 
is dead. If White plays A 
before the end of the game, the position becomes a seki, but Black can capture 9 
white stones while White captures 1 black stone. 
 Life-and-Death Example 24: Filling Dame to Obtain Territory   a. In this 
position, the black and white groups are both alive, but in seki because of the 
dame at A, so neither side has 
any territory. A move at A is 
needed to make Black's eyes into territory.  b. If there is a double-ko seki 
on the board, White can fight the kos at B and C. From Article 7, the triangled white stone is dead 
and the squared white stone is alive, so B is a dame and C is an eye.  c. Even if the dame at A is filled, White is alive in seki 
because of the dame at B, so 
White's two eyes and the point C are not territory. To get two points of territory, 
White must play at B and 
C. 
 Life-and-Death Example 25: Double-Ko Seki   a. Black's five-stone group 
and White's eleven-stone group are alive but have dame at A and B. By Article 8, they are alive in seki.  b. The 
reason A and B are dame is as follows.  
  - (1) After the single black and white stones in the kos are captured.new 
  black and white stones can be played, but these new stones are not 
  uncapturable. The single black and white stones in the kos are therefore dead. 
  
 (2) Although A and 
  B are empty points surrounded 
  by stones of just one player, the surrounding stones include both live and 
  dead stones. By Article 8, A 
  and B are therefore dame, not 
  eye points. 
   c. The single black and white stones cannot be removed 
from the board for the following reason. Even though these two stones are dead, 
Article 10 does not allow them to be removed as is, because they are not located 
in territory, the points A and 
B being dame. The position is 
left as shown as a seki. 
  
  
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